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Microsoft Shader Execution Reordering Brings 90% Performance Increase on Intel Arc B-Series, 80% on NVIDIA "Blackwell" GPUs

Source: Techpowerup.com

Microsoft recently updated its Agility SDK to version 1.619, bringing DirectX Shader Model 6.9 alongside some new DirectX 12 improvements. However, Microsoft’s latest product demo about Shader Execution Reordering (SER) now confirms a massive performance uplift across several GPUs, with up to a 90% improvement on Intel Arc B-Series and more than 80% from independent sources’ benchmarks on NVIDIA "Blackwell." With SER, the API gives applications the ability to dynamically sort rays for highly optimized parallel execution, improving performance by a large margin. In Microsoft’s own testing, Intel’s Arc B-Series GPUs, which include "Battlemage" discrete GPUs and Xe3-based integrated GPUs in "Panther Lake," managed to achieve a 90% framerate increase in the technology demonstration, suggesting that ray tracing performance still has some tricks up its sleeve for optimization.

Meanwhile, the company also tested the NVIDIA GeForce RTX 4090 with SER, scoring a 40% improvement over the default ray sorting in the previous execution model. Independent testing from Osvaldo Pinali Doederlein on X showed that the GeForce RTX 5080 "Blackwell" GPU scored about an 80% improvement running this demo, which gives confidence that games implementing this technology will provide gamers with a massive performance boost once implemented. Microsoft has built this D3D12RaytracingHelloShaderExecutionReordering demo with a minimum demonstration of the SER technology, so anyone can test their own hardware and the performance improvement.

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