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Tools Like DLSS 5 May "Bring Into Question What Version of a Game Should Be Preserved" According to Preservation Expert

Source: Techpowerup.com

There’s been quite the din about DLSS 5 since NVIDIA previewed the AI-powered tech mid-March, with some gamers calling it "AI slop," NVIDIA’s CEO firing back a dismissive response, and an official NVIDIA statement that seems to call into question many of the earlier claims NVIDIA made about the technology’s capabilities. Now, Chloe Appleby, a program curator at Sydney’s Powerhouse Museum, has weighed in on the issue in an interview with GadgetGuy, expressing concerns about the implications about the repeatability and state of a game when DLSS 5 comes into play.

Part of the driving force behind game preservation is that it allows gamers and researchers to go back and experience games throughout history, but technology like DLSS 5 may make that complicated, as Appleby explains: "If these new AI technologies become essential for making and playing games, it has the potential to not only add another layer of potential copyright complexity but bring into question what version of a game should be preserved. Do we preserve both DLSS off and on? Is the DLSS 5 version consistent amongst players and if not, what version represents the collective experience?"

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